Real life will be “indistinguishable” from virtual reality

Virtual reality will soon be so similar to real life that humans will choose to live in the Matrix, expert warns

  • Roy Taylor, vice president of AMD, speaking at a VR conference
  • He said achieving “photo realism” was the next big step in virtual reality.
  • It could allow virtual reality to become so realistic that users choose to stay there.

From immersive gaming to realistic porn, tech companies are continually coming up with new, more advanced virtual reality products.

And while you can currently remove a helmet to remove yourself for a scenario, one tech expert predicted that in the future people might choose not to.

Roy Taylor, vice president of AMD, said real life may soon be “indistinguishable” from virtual reality, allowing people to live in simulated worlds.

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Tech companies are continually coming up with new, more advanced virtual reality products. And while you can currently remove a helmet to remove yourself for a scenario, one tech expert predicted that in the future, people might choose not to.

WIRELESS HEADPHONES

Many helmets currently still have to be attached by wires, limiting the wearer’s movements.

But Taylor believes his company may have the solution, in the form of a new chip that uses “beamforming” – a way to send signals to a direct target.

Last week, AMD announced it was using the new technology to develop wireless headsets.

The technology uses 60 GHz wireless and may soon enable multi-gigabit transmission performance in room-scale VR environments.

This could potentially eliminate wired VR headsets and make it easier for users to immerse themselves in virtual and augmented worlds.

Mr. Taylor made the comments on stage during the World Congress of Virtual Reality in Bristol this week.

His company, AMD, manufactures the chips used in various devices, including Playstation 4 and Xbox One.

According to The sunMr. Taylor said: “Achieving photo realism is the next big step, to achieve full presence is where we need to come next, when real life is indistinguishable from virtual reality.”

While it might sound incredible, Mr Taylor said virtual reality is growing rapidly, with headset sales reaching nearly £ 1bn ($ 1.25bn) last year.

He added: “Remember, Time magazine wrote in 1994 that the internet would not take off.”

While Mr. Taylor is optimistic about the future of virtual reality, the technology is not yet in line with his vision.

For example, many devices currently still have to be attached to a port by wires, limiting the wearer’s movement.

But Taylor believes his company may have the solution, in the form of a new chip that uses “beamforming” – a way to send signals to a direct target.

Last week AMD ad that he was using new technology to develop wireless headsets.

Mr. Mark Papermaster, Chief Technology Officer at AMD, said: “Bulky headphone cables remain a significant barrier to widespread adoption of virtual reality.

SEX IN VIRTUAL REALITY

Last year, CamSoda launched a virtual reality platform that allows users to physically interact with each other through connected and coordinated sex toys.

VR sex devices were designed by Kiiroo, who created a simulator designed for both women and men.

The simulator transmits the pressure data from the female toy to the male toy or the “handle” in real time to simulate the sexual sensation.

As with real sex, this involves both sides – the male sleeve tightens according to the pressure it feels on the female toy, and the female toy receives feedback from the sleeve regarding speed and intensity.

Daron Lundeen, President of CamSoda, said: “It replicates a real life experience by creating pulsed vibrations at each end with each person.”

“Our newly acquired wireless VR technology is focused on solving this challenge and is another example of AMD making long-term technology investments to develop high-performance computing and graphics technologies that can create more immersive computing experiences. “

The system uses 60 GHz wireless technology and has the potential to enable multi-gigabit transmission performance in room-scale VR environments.

This could potentially eliminate wired VR headsets and make it easier for users to immerse themselves in virtual and augmented worlds.

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